I made this game, solo, for the HG-GJ: The HealthyGamer Game Jam based on the project hopping, time dilation, and nonlinear thought themes.

I have pushed a final update with bug fixes and a little polish. I will no longer be developing/supporting the game.

Thanks a lot for checking it out, have a good one!

Helluva GameDev

Manage multiple game dev projects under crushing deadlines while financial disasters strike. Can you ship anything before going bankrupt?


The Who

You're Morgan, an indie game developer that can't stop starting new projects. As you tackle insidious challenges, you notice that the world doesn't wait for you - bills are always on time. Luckily, you might just have what it takes to connect the right dots..


The How

You start with limited funds and bills to pay. Unexpected expenses pop up without warning, from fried hardware to surprise taxes. You hop between projects to deal with crises that drain your time and compress deadlines faster than expected. Choices you come up with are unconventional and directly impact the future of your games - you just have to make the right ones.


The What

This is a simulation/management game - you will roleplay as Morgan, and use its fictional PC to experience his journey as a game developer.


Credits

SFX

Game Level Complete by Universfield

Music

Somewhat Good: Lofi by flowerhead

Fonts

Audiowide by Astigmatic (Brian J. Bonislawsky) - License

Icons

Material Symbols & Icons by Google - License

Comments

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The crisis doesn't clear away.

Hey Crazy_wackamole!

First off, thank you so much for playing my game! It's both my first published project and game jam submission, so that means a lot!

Really sorry you encountered that bug, and thank you for letting me know! I will definitely look into it and fix it as soon as possible. Just a heads up that I won't be able to make any updates/bug fixes on the game until the jam's voting period is over, so unfortunately it might take a while.

Thanks again for checking out my game!

Hey Crazy_wackamole!

I just wanted to let you know that now that the jam's voting period is over, I've published a final update with bug fixes, including the one you reported, as promised.

Thanks again for your feedback!